Not much changed from the last time I played, though it was nice to leave the desert sands of Africa and take on the Italian Peninsula this time around, we did get the chance to set up custom matches this time to try our hands in more contained encounters.Įach of the four factions feels familiar, yet are distinct in what they do well. Thankfully, the gameplay itself in Company of Heroes 3 is still stellar and retains the exciting moment-to-moment action that the RTS series has been known for. I honestly cannot wait to dive fully into the campaign at launch, as I could see myself going back and playing each scenario out countless different times to see the results. I did appreciate the different approaches each one offered, though, giving me real reasons to choose one city to advance on over another, or even whether or not a Destroyer barrage from the coast was a good idea before landing my troops on the fortified beaches of Italy. I know Generals have egos and swing big sticks, but not every general was as bombastic as Douglas McArthur, and that's the caricature it felt Relic had gone for with the American commander here. I really enjoy the banter between the commanders, though I'll admit that it felt a bit too over the top at times. This means that you could be playing a fundamentally different campaign the next time you decide to hop in the Dynamic Map, and a different feeling one the campaign after. Choosing between the two will affect your relationship with each, though since we really only had five turns it was hard to say what long-term effect that might have on the campaign, though Sega promises that these choices will affect the narrative. Each of these commanders had their own ideas of how the war should be run, with the American being portrayed as brash, decisive, and arrogant, while his British counterpart was more methodical, if a bit cautious. The campaign let me control both American and British forces, and so fittingly I found myself being tugged between the British and American commanders. Do you decide to attack one city instead of the other, soften the city up with artillery from your naval destroyers first before landing troops on the beach? What about supply lines, or air assets? These are all decisions you'll make each turn on the Dynamic Campaign Map, and each choice you make has an effect on the RTS, and the narrative woven in between each encounter. This reminded me a bit of Total War, where the maneuvering and flanking before the battle takes place on a grand and beautifully detailed map of the whole campaign, and it's here in Company of Heroes 3 where you'll decide so many of the factors that will influence the actual RTS battles. Consulting The MapĬentral to the Italian Dynamic Campaign is the Campaign map. Thankfully, the vast vertical slice that the team at Relic let us go hands-on with earlier this month felt quite polished, and it was a great way to whet my appetite for the full experience when it finally hits digital shelves. It's no wonder the team had to delay the RTS till next year: there is a lot here to polish to ensure it's the best quality it can be at launch. When you realize that that is just the tip of the iceberg, with Company of Heroes 3 sporting almost three times as many playable units across four multiplayer factions (double from CoH2's 2 playable factions), 52 total maps with 41 of them being unique campaign maps, there is a ton going into this. With two full campaigns, one of which takes place on a replayable campaign map that covers the course of the Italian campaign in World War 2, this is quite the achievement. Company of Heroes 3 is ambitious, and that comes across when you consider just the amount the team is pouring into this RTS title.
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